If you're a Spider-Man fan, his latest adventure, "The Amazing Spider-Man" is definitely worth checking out. Just don't expect to feel all that amazing.
The plot of the game begins where the movie leaves off. Connors (or "The Lizard") is in prison, but Manhattan is becoming infected with the same virus. So of course it's up to Spider-Man to cure everyone, all while dealing with Oscorp's robots, which are traversing the city destroying the infected, including Spider-Man.
In one scene during the single player campaign, Gwen says to Spider-Man that "swinging indoors is a lot different than swinging outdoors."
Why yes, Gwen, yes it is. So why did the game developers, Beenox, make Spider-Man spend so much time in indoor environments? Although some side quests take place outside, most of the single player happens indoors. But if I'm going to play Spider-Man in a game, I want to be web swinging among the skyscrapers, not inside four walls that feel cramped, especially to a superhero.
Beenox does succeed in capturing the fun and excitement of playing as everyone's favorite web swinger. Controls are fluid, response time is fantastic and moves are frenzied enough to be interesting and authentic. It just seems a shame to have to fight against robots so few times outdoors. (Also, why so many robots in this game? It makes sense storyline-wise, but robots never appear in the movies.)
Other elements of the game that Beenox nails are Spider-Man's abilities. The requisite punching and dodging are varied enough to keep you interested when pummeling robots or the infected. And little touches bring out your true "Spideyness." For instance, when you run up a building, Spider-Man automatically shoots out webbing to help you continue your sprint. When you're falling hundreds of feet in the air, you automatically shoot out a last-minute web to protect yourself against cracking your skull open.
One of the best moments is when you're chasing an enemy into the sewers. Just like in the movie, you set up a string of webs to track sound vibration to determine where to go next. It's repeated a bit too often, but it's really cool the first time.
The new Web Zip ability will either be a joy or a dumbing down of the game. When you use it, you can slow down time to aim at a specific point, whether an enemy, or something to hit them with, or something you need to interact with. It's a bit too automatic though. The game is more engaging during its stealth parts. Yes, stealth is back. But unlike in Shattered Dimensions, it's not completely forced upon the player. You can escape if you fail and quickly get back into a position where you can be stealthy again. It adds variety to the gameplay, and sometimes you start doing stealth before you jump down and pummel all your enemies.
Unfortunately, there are some QuickTime events, especially during Boss fights. The final boss fight is a little lackluster but overall the rest of the fighting is pretty fun—even if those robots do get repetitive.
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